AI Insights · Timothy · April 2022
Top 5 Historical Games on Unified Platform in Israel, Q1 2022
In the first quarter of 2022, historical games like [Rise of Kingdoms](https://app.sensortower.com/overview/5ac2bdddcfc03208313848db?country=US) and [Royal Match](https://app.sensortower.com/overview/5f16a8019f7b275235017614?country=US) saw varied performance in Israel, with some experiencing steady growth in revenue and others showing fluctuating trends.
Throughout the first quarter of 2022, several top historical games have shown varied performance on the unified platform in Israel. Here’s a breakdown of how these games have fared:
Rise of Kingdoms from Lilith Games experienced fluctuations in weekly revenue, peaking at around $42K in late December before settling at approximately $29.7K by the end of March. Weekly downloads saw a general decline, starting from 1.8K in early January and dropping to 547 by the end of the quarter. Active users also saw a downward trend from 6.2K in early January to 4.2K by the end of March.
Rise of Castles: Fire and War by LONG TECH NETWORK LIMITED displayed a varied revenue pattern, starting at $15.4K and peaking at $23.7K in early February, before ending the quarter at $11.9K. Downloads fluctuated, reaching a high of 717 in early January and dropping to 274 by the end of March. Active users saw a decline from 1.7K in early January to 1.0K at the end of March.
Royal Match from Dream Games showed a more stable performance. Weekly revenue remained consistent, ranging from $12.3K to $17.9K. Downloads varied slightly, peaking at 5.1K in late January and closing the quarter at 3K. Active users remained relatively stable, starting at 35.7K and rising to 41K by the end of March.
انتقام السلاطين by ONEMT had a mixed performance, with revenue fluctuating between $7.7K and $12.6K throughout the quarter. Downloads remained low, ranging from 21 to 83. Active users saw a decline from 422 in late December to 395 by the end of March.
Conquerors 2: Glory of Sultans by IGG.COM had a notable peak in revenue at $9.7K in mid-January, but ended the quarter at $5.2K. Downloads and active users data were negligible throughout the quarter.
These insights come from Sensor Tower, where more detailed analytics on app performance can be found.